GRASS GIS 8 Programmer's Manual
8.2.2dev(2023)-3d2c704037
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Network Analysis library - shortest path. More...
#include <stdio.h>
#include <stdlib.h>
#include <grass/gis.h>
#include <grass/vector.h>
#include <grass/glocale.h>
#include <grass/dgl/graph.h>
#include <grass/neta.h>
Go to the source code of this file.
Functions | |
int | NetA_distance_from_points (dglGraph_s *graph, struct ilist *from, int *dst, dglInt32_t **prev) |
Computes shortest paths to every node from nodes in "from". More... | |
int | NetA_distance_to_points (dglGraph_s *graph, struct ilist *to, int *dst, dglInt32_t **nxt) |
Computes shortest paths from every node to nodes in "to". More... | |
int | NetA_find_path (dglGraph_s *graph, int from, int to, int *edges, struct ilist *list) |
Find a path (minimum number of edges) from 'from' to 'to' using only edges flagged as valid in 'edges'. Edge costs are not considered. Closed nodes are not traversed. More... | |
Network Analysis library - shortest path.
Shortest paths from a set of nodes.
(C) 2009-2010 by Daniel Bundala, and the GRASS Development Team
This program is free software under the GNU General Public License (>=v2). Read the file COPYING that comes with GRASS for details.
Definition in file vector/neta/path.c.
int NetA_distance_from_points | ( | dglGraph_s * | graph, |
struct ilist * | from, | ||
int * | dst, | ||
dglInt32_t ** | prev | ||
) |
Computes shortest paths to every node from nodes in "from".
Array "dst" contains the cost of the path or -1 if the node is not reachable. Prev contains edges from predecessor along the shortest path.
graph | input graph | |
from | list of 'from' positions | |
[out] | dst | array of costs to reach nodes |
[out] | prev | array of edges from predecessor along the shortest path |
Definition at line 40 of file vector/neta/path.c.
References dglGet_NodeAttrSize(), dglGet_NodeCount(), dglHeapInit(), dglHeapInsertMin(), ilist::n_values, NULL, _dglHeapData::ul, and ilist::value.
int NetA_distance_to_points | ( | dglGraph_s * | graph, |
struct ilist * | to, | ||
int * | dst, | ||
dglInt32_t ** | nxt | ||
) |
Computes shortest paths from every node to nodes in "to".
Array "dst" contains the cost of the path or -1 if the node is not reachable. Nxt contains edges from successor along the shortest path. This method does reverse search starting with "to" nodes and going backward.
graph | input graph | |
to | list of 'to' positions | |
[out] | dst | array of costs to reach nodes |
[out] | nxt | array of edges from successor along the shortest path |
Definition at line 140 of file vector/neta/path.c.
References dglGet_NodeAttrSize(), dglGet_NodeCount(), dglHeapInit(), dglHeapInsertMin(), G_warning(), ilist::n_values, NULL, _dglHeapData::ul, ilist::value, and _dglGraph::Version.
int NetA_find_path | ( | dglGraph_s * | graph, |
int | from, | ||
int | to, | ||
int * | edges, | ||
struct ilist * | list | ||
) |
Find a path (minimum number of edges) from 'from' to 'to' using only edges flagged as valid in 'edges'. Edge costs are not considered. Closed nodes are not traversed.
Precisely, edge with id I is used if edges[abs(i)] == 1. List stores the indices of lines on the path. The method returns the number of edges or -1 if no path exists.
graph | input graph | |
from | 'from' position | |
to | 'to' position | |
edges | array of edges indicating whether an edge should be used | |
[out] | list | list of edges |
Definition at line 247 of file vector/neta/path.c.