GRASS GIS 8 Programmer's Manual  8.2.2dev(2023)-3d2c704037
gsd_objs.c
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1 /*!
2  \file lib/ogsf/gsd_label.c
3 
4  \brief OGSF library - objects management (lower level functions)
5 
6  GRASS OpenGL gsurf OGSF Library
7 
8  (C) 1999-2008 by the GRASS Development Team
9 
10  This program is free software under the
11  GNU General Public License (>=v2).
12  Read the file COPYING that comes with GRASS
13  for details.
14 
15  \author Bill Brown USACERL (October 1993)
16  \author Doxygenized by Martin Landa <landa.martin gmail.com> (May 2008)
17  */
18 
19 #include <stdlib.h>
20 #include <string.h>
21 
22 #include <grass/gis.h>
23 #include <grass/ogsf.h>
24 
25 #include "gsget.h"
26 #include "math.h"
27 #include "rowcol.h"
28 
29 static void init_stuff(void);
30 
31 /*!
32  \brief vertices for octahedron
33  */
34 float Octo[6][3] = {
35  {1.0, 0.0, 0.0},
36  {0.0, 1.0, 0.0},
37  {0.0, 0.0, 1.0},
38  {-1.0, 0.0, 0.0},
39  {0.0, -1.0, 0.0},
40  {0.0, 0.0, -1.0}
41 };
42 
43 #define ONORM .57445626
44 
45 /*!
46  \brief normals for flat-shaded octahedron
47  */
48 float OctoN[8][3] = {
49  {ONORM, ONORM, ONORM},
50  {-ONORM, ONORM, ONORM},
51  {ONORM, -ONORM, ONORM},
52  {-ONORM, -ONORM, ONORM},
53  {ONORM, ONORM, -ONORM},
54  {-ONORM, ONORM, -ONORM},
55  {ONORM, -ONORM, -ONORM},
56  {-ONORM, -ONORM, -ONORM},
57 };
58 
59 /*!
60  ???? not sure if any of these are needed for correct lighting.
61  float CubeNormals[6][3] = {
62  {ONORM, 0, 0},
63  {-ONORM, 0, 0},
64  {0, ONORM, 0},
65  {0, -ONORM, 0},
66  {0, 0, ONORM},
67  {0, 0, -ONORM}
68  };
69  */
70 
71 float CubeNormals[3][3] = {
72  {0, -ONORM, 0},
73  {0, 0, ONORM},
74  {ONORM, 0, 0}
75 };
76 
77 float CubeVertices[8][3] = {
78  {-1.0, -1.0, -1.0},
79  {1.0, -1.0, -1.0},
80  {1.0, 1.0, -1.0},
81  {-1.0, 1.0, -1.0},
82  {-1.0, -1.0, 1.0},
83  {1.0, -1.0, 1.0},
84  {1.0, 1.0, 1.0},
85  {-1.0, 1.0, 1.0}
86 };
87 
88 float origin[3] = { 0.0, 0.0, 0.0 };
89 
90 #define UP_NORM Octo[2]
91 #define DOWN_NORM Octo[5]
92 #define ORIGIN origin
93 
94 /*!
95  \brief vertices & normals for octagon in xy plane
96  */
97 float ogverts[8][3];
98 
99 /*!
100  \brief vertices for octagon in xy plane, z=1
101  */
102 float ogvertsplus[8][3];
103 
104 float Pi;
105 
106 static void init_stuff(void)
107 {
108  float cos45;
109  int i;
110  static int first = 1;
111 
112  if (first) {
113  first = 0;
114 
115  cos45 = cos(atan(1.0));
116 
117  for (i = 0; i < 8; i++) {
118  ogverts[i][Z] = 0.0;
119  ogvertsplus[i][Z] = 1.0;
120  }
121 
122  ogverts[0][X] = ogvertsplus[0][X] = 1.0;
123  ogverts[0][Y] = ogvertsplus[0][Y] = 0.0;
124  ogverts[1][X] = ogvertsplus[1][X] = cos45;
125  ogverts[1][Y] = ogvertsplus[1][Y] = cos45;
126  ogverts[2][X] = ogvertsplus[2][X] = 0.0;
127  ogverts[2][Y] = ogvertsplus[2][Y] = 1.0;
128  ogverts[3][X] = ogvertsplus[3][X] = -cos45;
129  ogverts[3][Y] = ogvertsplus[3][Y] = cos45;
130  ogverts[4][X] = ogvertsplus[4][X] = -1.0;
131  ogverts[4][Y] = ogvertsplus[4][Y] = 0.0;
132  ogverts[5][X] = ogvertsplus[5][X] = -cos45;
133  ogverts[5][Y] = ogvertsplus[5][Y] = -cos45;
134  ogverts[6][X] = ogvertsplus[6][X] = 0.0;
135  ogverts[6][Y] = ogvertsplus[6][Y] = -1.0;
136  ogverts[7][X] = ogvertsplus[7][X] = cos45;
137  ogverts[7][Y] = ogvertsplus[7][Y] = -cos45;
138 
139  Pi = 4.0 * atan(1.0);
140  }
141 
142  return;
143 }
144 
145 /*!
146  \brief ADD
147 
148  \param center center point
149  \param colr color value
150  \param siz size value
151  */
152 void gsd_plus(float *center, int colr, float siz)
153 {
154  float v1[3], v2[3];
155 
156  gsd_color_func(colr);
157  siz *= .5;
158 
159  v1[Z] = v2[Z] = center[Z];
160 
161  v1[X] = v2[X] = center[X];
162  v1[Y] = center[Y] - siz;
163  v2[Y] = center[Y] + siz;
164  gsd_bgnline();
165  gsd_vert_func(v1);
166  gsd_vert_func(v2);
167  gsd_endline();
168 
169  v1[Y] = v2[Y] = center[Y];
170  v1[X] = center[X] - siz;
171  v2[X] = center[X] + siz;
172  gsd_bgnline();
173  gsd_vert_func(v1);
174  gsd_vert_func(v2);
175  gsd_endline();
176 
177  return;
178 }
179 
180 /*!
181  \brief Line on surface, fix z-values
182 
183  \todo remove fudge, instead fudge the Z buffer
184 
185  \param gs surface (geosurf)
186  \param v1 first point
187  \param v2 second point
188  */
189 void gsd_line_onsurf(geosurf * gs, float *v1, float *v2)
190 {
191  int i, np;
192  Point3 *pts;
193  float fudge;
194 
195  pts = gsdrape_get_segments(gs, v1, v2, &np);
196  if (pts) {
197  fudge = FUDGE(gs);
198  gsd_bgnline();
199 
200  for (i = 0; i < np; i++) {
201  /* ACS */
202  /* reverting back, as it broke displaying X symbol and query line */
203  pts[i][Z] += fudge;
204  /*pts[i][Z] *= fudge;*/
205  gsd_vert_func(pts[i]);
206  }
207 
208  gsd_endline();
209 
210  /* fix Z values? */
211  v1[Z] = pts[0][Z];
212  v2[Z] = pts[np - 1][Z];
213  }
214 
215  return;
216 }
217 
218 /*!
219  \brief Multiline on surface, fix z-values
220 
221  \todo remove fudge, instead fudge the Z buffer
222 
223  Like above, except only draws first n points of line, or np,
224  whichever is less. Returns number of points used. Fills
225  pt with last pt drawn.
226 
227  \param gs surface (geosurf)
228  \param v1 first point
229  \param v2 second point
230  \param pt
231  \param n number of segments
232 
233  \param number of vertices
234  */
235 int gsd_nline_onsurf(geosurf * gs, float *v1, float *v2, float *pt, int n)
236 {
237  int i, np, pdraw;
238  Point3 *pts;
239  float fudge;
240 
241  pts = gsdrape_get_segments(gs, v1, v2, &np);
242 
243  if (pts) {
244  pdraw = n < np ? n : np;
245  fudge = FUDGE(gs);
246  gsd_bgnline();
247 
248  for (i = 0; i < pdraw; i++) {
249  pts[i][Z] += fudge;
250  gsd_vert_func(pts[i]);
251  }
252 
253  gsd_endline();
254 
255  pt[X] = pts[i - 1][X];
256  pt[Y] = pts[i - 1][Y];
257 
258  /* fix Z values? */
259  v1[Z] = pts[0][Z];
260  v2[Z] = pts[np - 1][Z];
261 
262  return (i);
263  }
264 
265  return (0);
266 }
267 
268 /*!
269  \brief Draw X symbol
270 
271  Note gs: NULL if flat
272 
273  \param gs surface (geosurf)
274  \param center
275  \param colr color value
276  \param siz size value
277  */
278 void gsd_x(geosurf * gs, float *center, int colr, float siz)
279 {
280  float v1[3], v2[3];
281 
282  gsd_color_func(colr);
283  siz *= .5;
284 
285  v1[Z] = v2[Z] = center[Z];
286 
287  v1[X] = center[X] - siz;
288  v2[X] = center[X] + siz;
289  v1[Y] = center[Y] - siz;
290  v2[Y] = center[Y] + siz;
291 
292  if (gs) {
293  gsd_line_onsurf(gs, v1, v2);
294  }
295  else {
296  gsd_bgnline();
297  gsd_vert_func(v1);
298  gsd_vert_func(v2);
299  gsd_endline();
300  }
301 
302  v1[X] = center[X] - siz;
303  v2[X] = center[X] + siz;
304  v1[Y] = center[Y] + siz;
305  v2[Y] = center[Y] - siz;
306 
307  if (gs) {
308  gsd_line_onsurf(gs, v1, v2);
309  }
310  else {
311  gsd_bgnline();
312  gsd_vert_func(v1);
313  gsd_vert_func(v2);
314  gsd_endline();
315  }
316 
317  return;
318 }
319 
320 /*!
321  \brief Draw diamond symbol
322 
323  \param center center point
324  \param colr color value
325  \param size size value
326  */
327 void gsd_diamond(float *center, unsigned long colr, float siz)
328 {
329  int preshade;
330 
331  /* seems right, but isn't
332  siz *= .5;
333  */
334 
335  gsd_pushmatrix();
336  gsd_translate(center[X], center[Y], center[Z]);
337  gsd_scale(siz, siz, siz);
338  preshade = gsd_getshademodel();
339  gsd_shademodel(0); /* want flat shading */
340 
341  gsd_bgnpolygon();
342  gsd_litvert_func(OctoN[0], colr, Octo[0]);
343  gsd_litvert_func(OctoN[0], colr, Octo[1]);
344  gsd_litvert_func(OctoN[0], colr, Octo[2]);
345  gsd_endpolygon();
346 
347  gsd_bgnpolygon();
348  gsd_litvert_func(OctoN[1], colr, Octo[2]);
349  gsd_litvert_func(OctoN[1], colr, Octo[1]);
350  gsd_litvert_func(OctoN[1], colr, Octo[3]);
351  gsd_endpolygon();
352 
353  gsd_bgnpolygon();
354  gsd_litvert_func(OctoN[2], colr, Octo[2]);
355  gsd_litvert_func(OctoN[2], colr, Octo[4]);
356  gsd_litvert_func(OctoN[2], colr, Octo[0]);
357  gsd_endpolygon();
358 
359  gsd_bgnpolygon();
360  gsd_litvert_func(OctoN[3], colr, Octo[2]);
361  gsd_litvert_func(OctoN[3], colr, Octo[3]);
362  gsd_litvert_func(OctoN[3], colr, Octo[4]);
363  gsd_endpolygon();
364 
365  gsd_bgnpolygon();
366  gsd_litvert_func(OctoN[4], colr, Octo[0]);
367  gsd_litvert_func(OctoN[4], colr, Octo[5]);
368  gsd_litvert_func(OctoN[4], colr, Octo[1]);
369  gsd_endpolygon();
370 
371  gsd_bgnpolygon();
372  gsd_litvert_func(OctoN[5], colr, Octo[1]);
373  gsd_litvert_func(OctoN[5], colr, Octo[5]);
374  gsd_litvert_func(OctoN[5], colr, Octo[3]);
375  gsd_endpolygon();
376 
377  gsd_bgnpolygon();
378  gsd_litvert_func(OctoN[6], colr, Octo[5]);
379  gsd_litvert_func(OctoN[6], colr, Octo[0]);
380  gsd_litvert_func(OctoN[6], colr, Octo[4]);
381  gsd_endpolygon();
382 
383  gsd_bgnpolygon();
384  gsd_litvert_func(OctoN[7], colr, Octo[5]);
385  gsd_litvert_func(OctoN[7], colr, Octo[4]);
386  gsd_litvert_func(OctoN[7], colr, Octo[3]);
387  gsd_endpolygon();
388 
389 #ifdef OCT_SHADED
390  {
391  gsd_bgntmesh();
392  gsd_litvert_func(Octo[0], colr, Octo[0]);
393  gsd_litvert_func(Octo[1], colr, Octo[1]);
394  gsd_swaptmesh();
395  gsd_litvert_func(Octo[2], colr, Octo[2]);
396  gsd_swaptmesh();
397  gsd_litvert_func(Octo[4], colr, Octo[4]);
398  gsd_swaptmesh();
399  gsd_litvert_func(Octo[5], colr, Octo[5]);
400  gsd_swaptmesh();
401  gsd_litvert_func(Octo[1], colr, Octo[1]);
402  gsd_litvert_func(Octo[3], colr, Octo[3]);
403  gsd_litvert_func(Octo[2], colr, Octo[2]);
404  gsd_swaptmesh();
405  gsd_litvert_func(Octo[4], colr, Octo[4]);
406  gsd_swaptmesh();
407  gsd_litvert_func(Octo[5], colr, Octo[5]);
408  gsd_swaptmesh();
409  gsd_litvert_func(Octo[1], colr, Octo[1]);
410  gsd_endtmesh();
411  }
412 #endif
413 
414  gsd_popmatrix();
415  gsd_shademodel(preshade);
416 
417  return;
418 }
419 
420 /*!
421  \brief Draw cube
422 
423  Added by Hamish Bowman Nov 2005
424 
425  \param center center point
426  \param colr color value
427  \param siz size value
428  */
429 void gsd_cube(float *center, unsigned long colr, float siz)
430 {
431  int preshade;
432 
433  /* see gsd_diamond() "seems right, but isn't" */
434  siz *= .5;
435 
436  gsd_pushmatrix();
437  gsd_translate(center[X], center[Y], center[Z]);
438  gsd_scale(siz, siz, siz);
439  preshade = gsd_getshademodel();
440  gsd_shademodel(0); /* want flat shading */
441 
442 
443  /* N wall: */
444  gsd_bgnpolygon();
449  gsd_endpolygon();
450 
451  /* S wall: */
452  gsd_bgnpolygon();
457  gsd_endpolygon();
458 
459  /* E wall: */
460  gsd_bgnpolygon();
465  gsd_endpolygon();
466 
467  /* W wall: */
468  gsd_bgnpolygon();
473  gsd_endpolygon();
474 
475  /* lower wall: */
476  gsd_bgnpolygon();
481  gsd_endpolygon();
482 
483  /* top wall: */
484  gsd_bgnpolygon();
489  gsd_endpolygon();
490 
491  gsd_popmatrix();
492  gsd_shademodel(preshade);
493 
494  return;
495 }
496 
497 /*!
498  \brief Draw box
499 
500  Added by Hamish Bowman Nov 2005
501 
502  \param center center point
503  \param colr color value
504  \param siz size value
505  */
506 void gsd_draw_box(float *center, unsigned long colr, float siz)
507 {
508 
509  /* see gsd_diamond() "seems right, but isn't" */
510  siz *= .5;
511 
512  gsd_pushmatrix();
513  gsd_translate(center[X], center[Y], center[Z]);
514  gsd_scale(siz, siz, siz);
515  gsd_color_func(colr);
516 
517  gsd_bgnline(); /* N wall */
523  gsd_endline();
524 
525  gsd_bgnline(); /* S wall */
531  gsd_endline();
532 
533  gsd_bgnline();
536  gsd_endline();
537 
538  gsd_bgnline();
541  gsd_endline();
542 
543  gsd_bgnline();
546  gsd_endline();
547 
548  gsd_bgnline();
551  gsd_endline();
552 
553  gsd_popmatrix();
554 
555  return;
556 }
557 
558 /*!
559  \brief Draw sphere
560 
561  \param center center point
562  \param colr color value
563  \param size size value
564  */
565 void gsd_drawsphere(float *center, unsigned long colr, float siz)
566 {
567  siz *= .5; /* siz is diameter, gsd_sphere uses radius */
568  gsd_color_func(colr);
569  gsd_sphere(center, siz);
570 
571  return;
572 }
573 
574 /*!
575  \brief Draw diamond lines
576  */
578 {
579  gsd_bgnline();
580  gsd_vert_func(Octo[0]);
581  gsd_vert_func(Octo[3]);
582  gsd_endline();
583 
584  gsd_bgnline();
585  gsd_vert_func(Octo[1]);
586  gsd_vert_func(Octo[4]);
587  gsd_endline();
588 
589  gsd_bgnline();
590  gsd_vert_func(Octo[2]);
591  gsd_vert_func(Octo[5]);
592  gsd_endline();
593 
594  return;
595 }
596 
597 /*!
598  \brief Draw asterisk
599 
600  \param center center point
601  \param colr color value
602  \param siz size value
603  */
604 void gsd_draw_asterisk(float *center, unsigned long colr, float siz)
605 {
606  float angle;
607 
608  angle = 45.; /* degrees */
609 
610  gsd_pushmatrix();
611  gsd_translate(center[X], center[Y], center[Z]);
612  gsd_scale(siz, siz, siz);
613  gsd_color_func(colr);
614 
616 
617  gsd_pushmatrix();
618  gsd_rot(angle, 'x');
620  gsd_popmatrix();
621 
622  gsd_pushmatrix();
623  gsd_rot(-angle, 'x');
625  gsd_popmatrix();
626 
627  gsd_pushmatrix();
628  gsd_rot(angle, 'y');
630  gsd_popmatrix();
631 
632  gsd_pushmatrix();
633  gsd_rot(-angle, 'y');
635  gsd_popmatrix();
636 
637  gsd_pushmatrix();
638  gsd_rot(angle, 'z');
640  gsd_popmatrix();
641 
642  gsd_pushmatrix();
643  gsd_rot(-angle, 'z');
645  gsd_popmatrix();
646 
647  gsd_popmatrix();
648 
649  return;
650 }
651 
652 /*!
653  \brief Draw gyro
654 
655  \param center center point
656  \param colr color value
657  \param siz size value
658  */
659 void gsd_draw_gyro(float *center, unsigned long colr, float siz)
660 {
661  int i;
662 
663  gsd_pushmatrix();
664  gsd_translate(center[X], center[Y], center[Z]);
665  gsd_scale(siz, siz, siz);
666  gsd_color_func(colr);
667 
668  /* vert axis */
669  gsd_bgnline();
670  gsd_vert_func(Octo[2]);
671  gsd_vert_func(Octo[5]);
672  gsd_endline();
673 
674  /* spokes */
675  gsd_pushmatrix();
676 
677  for (i = 0; i < 6; i++) {
678  gsd_rot(30., 'z');
679  gsd_bgnline();
680  gsd_vert_func(Octo[0]);
681  gsd_vert_func(Octo[3]);
682  gsd_endline();
683  }
684 
685  gsd_popmatrix();
686 
687  gsd_color_func(colr);
688 
689  gsd_circ(0., 0., 1.);
690 
691  gsd_pushmatrix();
692  gsd_rot(90., 'x');
693  gsd_circ(0., 0., 1.);
694  gsd_popmatrix();
695 
696  gsd_pushmatrix();
697  gsd_rot(90., 'y');
698  gsd_circ(0., 0., 1.);
699  gsd_popmatrix();
700 
701  gsd_popmatrix();
702 
703  return;
704 }
705 
706 /*!
707  \brief Draw 3d cursor
708 
709  \param pt point
710  */
711 void gsd_3dcursor(float *pt)
712 {
713  float big, vert[3];
714 
715  big = 10000.;
716 
717  gsd_bgnline();
718  vert[X] = pt[X];
719  vert[Y] = pt[Y];
720  vert[Z] = big;
721  gsd_vert_func(vert);
722  vert[Z] = -big;
723  gsd_vert_func(vert);
724  gsd_endline();
725 
726  gsd_bgnline();
727  vert[X] = pt[X];
728  vert[Z] = pt[Z];
729  vert[Y] = big;
730  gsd_vert_func(vert);
731  vert[Y] = -big;
732  gsd_vert_func(vert);
733  gsd_endline();
734 
735  gsd_bgnline();
736  vert[Y] = pt[Y];
737  vert[Z] = pt[Z];
738  vert[X] = big;
739  gsd_vert_func(vert);
740  vert[X] = -big;
741  gsd_vert_func(vert);
742  gsd_endline();
743 
744  return;
745 }
746 
747 /*!
748  \brief ADD
749 
750  \param dir
751  \param slope
752  \param ascpect
753  \param degrees
754  */
755 void dir_to_slope_aspect(float *dir, float *slope, float *aspect, int degrees)
756 {
757  float dx, dy, dz;
758  float costheta, theta, adjacent;
759 
760  dx = dir[X];
761  dy = dir[Y];
762  dz = dir[Z];
763 
764  /* project vector <dx,dy,dz> onto plane of constant z containing
765  * final value should be 0.0 to 3600.0 */
766  if (dx == 0 && dy == 0) {
767  *aspect = 0.;
768  }
769  else {
770  if (dx == 0) {
771  theta = 90.0;
772  }
773  else {
774  costheta = dx / sqrt(dx * dx + dy * dy);
775  theta = acos(costheta);
776  }
777 
778  if (dy < 0) {
779  theta = (2 * Pi) - theta;
780  }
781 
782  *aspect = theta;
783  }
784 
785  /* project vector <dx,dy,dz> onto plane of constant y containing
786  * final value should be -900.0 (looking up) to 900.0 (looking down) */
787  if (dz == 0) {
788  theta = 0.0;
789  }
790  else if (dx == 0 && dy == 0) {
791  theta = Pi / 2.;
792  }
793  else {
794  adjacent = sqrt(dx * dx + dy * dy);
795  costheta = adjacent / sqrt(adjacent * adjacent + dz * dz);
796  theta = acos(costheta);
797  }
798 
799  if (dz > 0) {
800  theta = -theta;
801  }
802 
803  *slope = theta;
804 
805  if (degrees) {
806  *aspect = *aspect * (180. / Pi);
807  *slope = *slope * (180. / Pi);
808  }
809 
810  return;
811 }
812 
813 
814 /*!
815  \brief Draw North Arrow takes OpenGL coords and size
816 
817  \param pos2
818  \param len
819  \param fontbase
820  \param arw_clr north arrow color
821  \param text_clr text color
822 
823  \return 1
824  */
825 /*TODO: Store arrow somewhere to enable it's removal/change.
826  Add option to specify north text and font. */
827 int gsd_north_arrow(float *pos2, float len, GLuint fontbase,
828  unsigned long arw_clr, unsigned long text_clr)
829 {
830  const char *txt;
831  float v[4][3];
832  float base[3][3];
833  float Ntop[] = { 0.0, 0.0, 1.0 };
834 
835  base[0][Z] = base[1][Z] = base[2][Z] = pos2[Z];
836  v[0][Z] = v[1][Z] = v[2][Z] = v[3][Z] = pos2[Z];
837 
838  base[0][X] = pos2[X] - len / 16.;
839  base[1][X] = pos2[X] + len / 16.;
840  base[0][Y] = base[1][Y] = pos2[Y] - len / 2.;
841  base[2][X] = pos2[X];
842  base[2][Y] = pos2[Y] + .45 * len;
843 
844  v[0][X] = v[2][X] = pos2[X];
845  v[1][X] = pos2[X] + len / 8.;
846  v[3][X] = pos2[X] - len / 8.;
847  v[0][Y] = pos2[Y] + .2 * len;
848  v[1][Y] = v[3][Y] = pos2[Y] + .1 * len;
849  v[2][Y] = pos2[Y] + .5 * len;
850 
851  /* make sure we are drawing in front buffer */
853 
854  gsd_pushmatrix();
855  gsd_do_scale(1);
856 
857  glNormal3fv(Ntop);
858  gsd_color_func(arw_clr);
859 
860  gsd_bgnpolygon();
861  glVertex3fv(base[0]);
862  glVertex3fv(base[1]);
863  glVertex3fv(base[2]);
864  gsd_endpolygon();
865 
866  gsd_bgnpolygon();
867  glVertex3fv(v[0]);
868  glVertex3fv(v[1]);
869  glVertex3fv(v[2]);
870  glVertex3fv(v[0]);
871  gsd_endpolygon();
872 
873  gsd_bgnpolygon();
874  glVertex3fv(v[0]);
875  glVertex3fv(v[2]);
876  glVertex3fv(v[3]);
877  glVertex3fv(v[0]);
878  gsd_endpolygon();
879 
880  /* draw N for North */
881  /* Need to pick a nice generic font */
882  /* TODO -- project text position off arrow
883  * bottom along azimuth
884  */
885 
886  gsd_color_func(text_clr);
887  txt = "North";
888  /* adjust position of N text */
889  base[0][X] -= gsd_get_txtwidth(txt, 18) - 20.;
890  base[0][Y] -= gsd_get_txtheight(18) - 20.;
891 
892  glRasterPos3fv(base[0]);
893  glListBase(fontbase);
894  glCallLists(strlen(txt), GL_UNSIGNED_BYTE, (const GLvoid *)txt);
895  GS_done_draw();
896 
897  gsd_popmatrix();
898  gsd_flush();
899 
900  return (1);
901 
902 }
903 
904 /*!
905  \brief ADD
906 
907  siz is height, sz is global exag to correct for.
908 
909  If onsurf in non-null, z component of dir is dropped and
910  line-on-suf is used, resulting in length of arrow being proportional
911  to slope
912 
913  \param center center point
914  \param colr color value
915  \param siz size value
916  \param dir
917  \param sz
918  \param onsurf surface (geosurf)
919 
920  \return 1 no surface given
921  \return 0 on surface
922  */
923 int gsd_arrow(float *center, unsigned long colr, float siz, float *dir,
924  float sz, geosurf * onsurf)
925 {
926  float slope, aspect;
927  float tmp[3];
928  static int first = 1;
929 
930  if (first) {
931  init_stuff();
932  first = 0;
933  }
934 
935  dir[Z] /= sz;
936 
937  GS_v3norm(dir);
938 
939  if (NULL != onsurf) {
940  float base[3], tip[3], len;
941 
942  base[X] = center[X];
943  base[Y] = center[Y];
944 
945  /* project dir to surface, after zexag */
946  len = GS_P2distance(ORIGIN, dir); /* in case dir isn't normalized */
947  tip[X] = center[X] + dir[X] * len * siz;
948  tip[Y] = center[Y] + dir[Y] * len * siz;
949 
950  return gsd_arrow_onsurf(base, tip, colr, 2, onsurf);
951  }
952 
953  dir_to_slope_aspect(dir, &slope, &aspect, 1);
954 
955  gsd_pushmatrix();
956  gsd_translate(center[X], center[Y], center[Z]);
957  gsd_scale(1.0, 1.0, 1.0 / sz);
958  gsd_rot(aspect + 90, 'z');
959  gsd_rot(slope + 90., 'x');
960  gsd_scale(siz, siz, siz);
961  gsd_color_func(colr);
962 
963  tmp[X] = 0.2;
964  tmp[Y] = 0.0;
965  tmp[Z] = 0.65;
966 
967  gsd_bgnline();
970  gsd_endline();
971 
972  gsd_bgnline();
973  gsd_vert_func(tmp);
975  tmp[X] = -0.2;
976  gsd_vert_func(tmp);
977  gsd_endline();
978 
979  gsd_popmatrix();
980 
981  return (1);
982 }
983 
984 /*!
985  \brief Draw north arrow on surface
986 
987  \param base
988  \param tip
989  \param colr
990  \param wid
991  \param gs surface (geosurf)
992 
993  \return 0
994  */
995 int gsd_arrow_onsurf(float *base, float *tip, unsigned long colr, int wid,
996  geosurf * gs)
997 {
998  static int first = 1;
999 
1000  if (first) {
1001  init_stuff();
1002  first = 0;
1003  }
1004 
1005  gsd_linewidth(wid);
1006  gsd_color_func(colr);
1007 
1008  G_debug(3, "gsd_arrow_onsurf");
1009  G_debug(3, " %f %f -> %f %f", base[X], base[Y], tip[X], tip[Y]);
1010 
1011  gsd_line_onsurf(gs, base, tip);
1012 
1013 #ifdef DO_SPHERE_BASE
1014  {
1015  GS_v3dir(tip, base, dir0);
1016  GS_v3mag(dir0, &len);
1017  gsd_disc(base[X], base[Y], len / 10.);
1018  }
1019 #endif
1020 
1021 #ifdef ARROW_READY
1022  {
1023  base[Z] = tip[Z] = 0.0;
1024  GS_v3dir(tip, base, dir0);
1025 
1026  G_debug(3, " dir0: %f %f %f", dir0[X], dir0[Y], dir0[Z]);
1027 
1028  /* rotate this direction 90 degrees */
1029  GS_v3cross(dir0, UP_NORM, dir2);
1030  GS_v3mag(dir0, &len);
1031  GS_v3eq(dir1, dir0);
1032 
1033  G_debug(3, " len: %f", len);
1034  G_debug(3, " a-dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]);
1035  G_debug(3, " a-dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]);
1036 
1037  dim1 = len * .7;
1038  dim2 = len * .2;
1039  GS_v3mult(dir1, dim1);
1040  GS_v3mult(dir2, dim2);
1041 
1042  G_debug(3, " b-dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]);
1043  G_debug(3, " b-dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]);
1044 
1045  GS_v3eq(tmp, base);
1046  GS_v3add(tmp, dir1);
1047  GS_v3add(tmp, dir2);
1048 
1049  G_debug(3, " %f %f -> ", tmp[X], tmp[Y]);
1050 
1051  gsd_line_onsurf(gs, tmp, tip);
1052 
1053  GS_v3cross(dir0, DOWN_NORM, dir2);
1054  GS_v3mult(dir2, dim2);
1055  GS_v3eq(tmp, base);
1056 
1057  G_debug(3, " dir1: %f %f %f", dir1[X], dir1[Y], dir1[Z]);
1058  G_debug(3, " dir2: %f %f %f", dir2[X], dir2[Y], dir2[Z]);
1059 
1060  GS_v3add(tmp, dir1);
1061  GS_v3add(tmp, dir2);
1062 
1063  G_debug(3, " %f %f", tmp[X], tmp[Y]);
1064 
1065  gsd_line_onsurf(gs, tip, tmp);
1066  }
1067 #endif
1068 
1069  return (0);
1070 }
1071 
1072 /*!
1073  \brief Draw 3d north arrow
1074 
1075  \param center center point
1076  \param colr color value
1077  \param siz1 height
1078  \param siz2 is diameter
1079  \param dir
1080  \param sz
1081  */
1082 void gsd_3darrow(float *center, unsigned long colr, float siz1, float siz2,
1083  float *dir, float sz)
1084 {
1085  float slope, aspect;
1086  int preshade;
1087  static int first = 1;
1088  static int list;
1089  static int debugint = 1;
1090 
1091  dir[Z] /= sz;
1092 
1093  GS_v3norm(dir);
1094  dir_to_slope_aspect(dir, &slope, &aspect, 1);
1095 
1096  if (debugint > 100) {
1097  G_debug(3, "gsd_3darrow()");
1098  G_debug(3, " pt: %f,%f,%f dir: %f,%f,%f slope: %f aspect: %f",
1099  center[X], center[Y], center[Z], dir[X], dir[Y], dir[Z],
1100  slope, aspect);
1101  debugint = 1;
1102  }
1103  debugint++;
1104 
1105  preshade = gsd_getshademodel();
1106 
1107  /*
1108  gsd_shademodel(0);
1109  want flat shading? */
1110  gsd_pushmatrix();
1111  gsd_translate(center[X], center[Y], center[Z]);
1112  gsd_scale(1.0, 1.0, 1.0 / sz);
1113  gsd_rot(aspect + 90, 'z');
1114  gsd_rot(slope + 90., 'x');
1115  gsd_scale(siz2, siz2, siz1);
1116  gsd_color_func(colr);
1117 
1118  if (first) {
1119  /* combine these into an object */
1120  first = 0;
1121  list = gsd_makelist();
1122  gsd_bgnlist(list, 1);
1123  gsd_backface(1);
1124 
1125  gsd_pushmatrix();
1126  gsd_scale(.10, .10, .75); /* narrow cyl */
1127  primitive_cylinder(colr, 0);
1128  gsd_popmatrix();
1129 
1130  gsd_pushmatrix();
1131  gsd_translate(0.0, 0.0, .60);
1132  gsd_scale(0.3, 0.3, 0.4); /* cone */
1133  primitive_cone(colr);
1134  gsd_popmatrix();
1135 
1136  gsd_backface(0);
1137  gsd_endlist();
1138  }
1139  else {
1140  gsd_calllist(list);
1141  }
1142 
1143  gsd_popmatrix();
1144  gsd_shademodel(preshade);
1145 
1146  return;
1147 }
1148 
1149 /*!
1150  \brief Draw Scalebar takes OpenGL coords and size
1151 
1152  Adapted from gsd_north_arrow Hamish Bowman Dec 2006
1153 
1154  \param pos2
1155  \param fontbase font-base
1156  \param bar_clr barscale color
1157  \param text_clr text color
1158 
1159  \return 1
1160  */
1161 int gsd_scalebar(float *pos2, float len, GLuint fontbase,
1162  unsigned long bar_clr, unsigned long text_clr)
1163 {
1164  char txt[100];
1165  float base[4][3];
1166  float Ntop[] = { 0.0, 0.0, 1.0 };
1167 
1168 
1169  base[0][Z] = base[1][Z] = base[2][Z] = base[3][Z] = pos2[Z];
1170 
1171  /* simple 1:8 rectangle *//* bump to X/20. for a 1:10 narrower bar? */
1172  base[0][X] = base[1][X] = pos2[X] - len / 2.;
1173  base[2][X] = base[3][X] = pos2[X] + len / 2.;
1174 
1175  base[0][Y] = base[3][Y] = pos2[Y] - len / 16.;
1176  base[1][Y] = base[2][Y] = pos2[Y] + len / 16.;
1177 
1178  /* make sure we are drawing in front buffer */
1180 
1181  gsd_pushmatrix();
1182  gsd_do_scale(1); /* get map scale factor */
1183 
1184  glNormal3fv(Ntop);
1185 
1186  gsd_color_func(bar_clr);
1187 
1188  gsd_bgnpolygon();
1189  glVertex3fv(base[0]);
1190  glVertex3fv(base[1]);
1191  glVertex3fv(base[2]);
1192  glVertex3fv(base[3]);
1193  glVertex3fv(base[0]);
1194  gsd_endpolygon();
1195 
1196  /* draw units */
1197  /* Need to pick a nice generic font */
1198  /* TODO -- project text position off bar bottom along azimuth */
1199 
1200  gsd_color_func(text_clr);
1201 
1202  /* format text in a nice way */
1203  if (strcmp("meters", G_database_unit_name(TRUE)) == 0) {
1204  if (len > 2500)
1205  sprintf(txt, "%g km", len / 1000);
1206  else
1207  sprintf(txt, "%g meters", len);
1208  }
1209  else if (strcmp("feet", G_database_unit_name(TRUE)) == 0) {
1210  if (len > 5280)
1211  sprintf(txt, "%g miles", len / 5280);
1212  else if (len == 5280)
1213  sprintf(txt, "1 mile");
1214  else
1215  sprintf(txt, "%g feet", len);
1216  }
1217  else {
1218  sprintf(txt, "%g %s", len, G_database_unit_name(TRUE));
1219  }
1220 
1221  /* adjust position of text (In map units?!) */
1222  base[0][X] -= gsd_get_txtwidth(txt, 18) - 20.;
1223  base[0][Y] -= gsd_get_txtheight(18) - 20.;
1224 
1225 
1226  glRasterPos3fv(base[0]);
1227  glListBase(fontbase);
1228  glCallLists(strlen(txt), GL_BYTE, (GLubyte *) txt);
1229  GS_done_draw();
1230 
1231  gsd_popmatrix();
1232  gsd_flush();
1233 
1234  return (1);
1235 }
1236 
1237 /*!
1238  \brief Draw Scalebar (as lines)
1239 
1240  Adapted from gsd_scalebar A.Kratochvilova 2011
1241 
1242  \param pos2 scalebar position
1243  \param fontbase font-base (unused)
1244  \param bar_clr barscale color
1245  \param text_clr text color (unused)
1246 
1247  \return 1
1248  */
1249 int gsd_scalebar_v2(float *pos, float len, GLuint fontbase,
1250  unsigned long bar_clr, unsigned long text_clr)
1251 {
1252  float base[6][3];
1253  float Ntop[] = { 0.0, 0.0, 1.0 };
1254 
1255  base[0][Z] = base[1][Z] = base[2][Z] = pos[Z];
1256  base[3][Z] = base[4][Z] = base[5][Z] = pos[Z];
1257 
1258  /* simple scalebar: |------| */
1259  base[0][X] = base[2][X] = base[3][X] = pos[X] - len / 2.;
1260  base[1][X] = base[4][X] = base[5][X] = pos[X] + len / 2.;
1261  base[0][Y] = base[1][Y] = pos[Y];
1262  base[2][Y] = base[4][Y] = pos[Y] - len / 12;
1263  base[3][Y] = base[5][Y] = pos[Y] + len / 12;
1264 
1265  /* make sure we are drawing in front buffer */
1267 
1268  gsd_pushmatrix();
1269  gsd_do_scale(1); /* get map scale factor */
1270 
1271  glNormal3fv(Ntop);
1272 
1273  gsd_color_func(bar_clr);
1274 
1275  gsd_linewidth(3); /* could be optional */
1276 
1277  /* ------- */
1278  gsd_bgnline();
1279  gsd_vert_func(base[0]);
1280  gsd_vert_func(base[1]);
1281  gsd_endline();
1282 
1283  /* |------- */
1284  gsd_bgnline();
1285  gsd_vert_func(base[2]);
1286  gsd_vert_func(base[3]);
1287  gsd_endline();
1288 
1289  /* |-------| */
1290  gsd_bgnline();
1291  gsd_vert_func(base[4]);
1292  gsd_vert_func(base[5]);
1293  gsd_endline();
1294 
1295  /* TODO -- draw units */
1296 
1297  GS_done_draw();
1298 
1299  gsd_popmatrix();
1300  gsd_flush();
1301 
1302  return 1;
1303 }
1304 
1305 /*!
1306  \brief Primitives only called after transforms
1307 
1308  Center is actually center at base of 8 sided cone
1309 
1310  \param col color value
1311  */
1312 void primitive_cone(unsigned long col)
1313 {
1314  float tip[3];
1315  static int first = 1;
1316 
1317  if (first) {
1318  init_stuff();
1319  first = 0;
1320  }
1321 
1322  tip[X] = tip[Y] = 0.0;
1323  tip[Z] = 1.0;
1324 
1325  gsd_bgntfan();
1326  gsd_litvert_func2(UP_NORM, col, tip);
1327  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1328  gsd_litvert_func2(ogverts[1], col, ogverts[1]);
1329  gsd_litvert_func2(ogverts[2], col, ogverts[2]);
1330  gsd_litvert_func2(ogverts[3], col, ogverts[3]);
1331  gsd_litvert_func2(ogverts[4], col, ogverts[4]);
1332  gsd_litvert_func2(ogverts[5], col, ogverts[5]);
1333  gsd_litvert_func2(ogverts[6], col, ogverts[6]);
1334  gsd_litvert_func2(ogverts[7], col, ogverts[7]);
1335  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1336  gsd_endtfan();
1337 
1338  return;
1339 }
1340 
1341 /*!
1342  \brief Primitives only called after transforms
1343 
1344  Center is actually center at base of 8 sided cylinder
1345 
1346  \param col color value
1347  \param caps
1348  */
1349 void primitive_cylinder(unsigned long col, int caps)
1350 {
1351  static int first = 1;
1352 
1353  if (first) {
1354  init_stuff();
1355  first = 0;
1356  }
1357 
1358  gsd_bgnqstrip();
1359  gsd_litvert_func2(ogverts[0], col, ogvertsplus[0]);
1360  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1361  gsd_litvert_func2(ogverts[1], col, ogvertsplus[1]);
1362  gsd_litvert_func2(ogverts[1], col, ogverts[1]);
1363  gsd_litvert_func2(ogverts[2], col, ogvertsplus[2]);
1364  gsd_litvert_func2(ogverts[2], col, ogverts[2]);
1365  gsd_litvert_func2(ogverts[3], col, ogvertsplus[3]);
1366  gsd_litvert_func2(ogverts[3], col, ogverts[3]);
1367  gsd_litvert_func2(ogverts[4], col, ogvertsplus[4]);
1368  gsd_litvert_func2(ogverts[4], col, ogverts[4]);
1369  gsd_litvert_func2(ogverts[5], col, ogvertsplus[5]);
1370  gsd_litvert_func2(ogverts[5], col, ogverts[5]);
1371  gsd_litvert_func2(ogverts[6], col, ogvertsplus[6]);
1372  gsd_litvert_func2(ogverts[6], col, ogverts[6]);
1373  gsd_litvert_func2(ogverts[7], col, ogvertsplus[7]);
1374  gsd_litvert_func2(ogverts[7], col, ogverts[7]);
1375  gsd_litvert_func2(ogverts[0], col, ogvertsplus[0]);
1376  gsd_litvert_func2(ogverts[0], col, ogverts[0]);
1377  gsd_endqstrip();
1378 
1379  if (caps) {
1380  /* draw top */
1381  gsd_bgntfan();
1392  gsd_endtfan();
1393 
1394  /* draw bottom */
1395  gsd_bgntfan();
1406  gsd_endtfan();
1407  }
1408 
1409  return;
1410 }
1411 
1412 /*** ACS_MODIFY_BEGIN - sites_attribute management ********************************/
1413 /*
1414  Draws boxes that are used for histograms by gpd_obj function in gpd.c
1415  for site_attribute management
1416  */
1417 
1418 /*!
1419  \brief Vertices for box
1420  */
1421 float Box[8][3] =
1422  { {1.0, 1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0},
1423 {1.0, -1.0, -1.0}, {-1.0, -1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, 1.0}
1424 };
1425 
1426 float BoxN[6][3] =
1427  { {0, 0, -ONORM}, {0, 0, ONORM}, {0, ONORM, 0}, {0, -ONORM, 0}, {ONORM, 0,
1428  0},
1429  {-ONORM, 0, 0} };
1430 
1431 /*!
1432  \brief Draw box
1433 
1434  Warning siz is an array (we need it for scale only Z in histograms)
1435 
1436  \param center center point
1437  \param colr color value
1438  \param siz size value
1439  */
1440 void gsd_box(float *center, int colr, float *siz)
1441 {
1442  int preshade;
1443 
1444  gsd_pushmatrix();
1445  gsd_translate(center[X], center[Y], center[Z] + siz[2]);
1446  gsd_scale(siz[0], siz[1], siz[2]);
1447  preshade = gsd_getshademodel();
1448  gsd_shademodel(0); /* want flat shading */
1449 
1450  /* Top */
1451  gsd_bgnpolygon();
1452  gsd_litvert_func(BoxN[2], colr, Box[0]);
1453  gsd_litvert_func(BoxN[2], colr, Box[1]);
1454  gsd_litvert_func(BoxN[2], colr, Box[2]);
1455  gsd_litvert_func(BoxN[2], colr, Box[3]);
1456  gsd_endpolygon();
1457 
1458  /* Bottom */
1459  gsd_bgnpolygon();
1460  gsd_litvert_func(BoxN[3], colr, Box[7]);
1461  gsd_litvert_func(BoxN[3], colr, Box[6]);
1462  gsd_litvert_func(BoxN[3], colr, Box[5]);
1463  gsd_litvert_func(BoxN[3], colr, Box[4]);
1464  gsd_endpolygon();
1465 
1466  /* Right */
1467  gsd_bgnpolygon();
1468  gsd_litvert_func(BoxN[4], colr, Box[0]);
1469  gsd_litvert_func(BoxN[4], colr, Box[3]);
1470  gsd_litvert_func(BoxN[4], colr, Box[7]);
1471  gsd_litvert_func(BoxN[4], colr, Box[4]);
1472  gsd_endpolygon();
1473 
1474  /* Left */
1475  gsd_bgnpolygon();
1476  gsd_litvert_func(BoxN[5], colr, Box[1]);
1477  gsd_litvert_func(BoxN[5], colr, Box[5]);
1478  gsd_litvert_func(BoxN[5], colr, Box[6]);
1479  gsd_litvert_func(BoxN[5], colr, Box[2]);
1480  gsd_endpolygon();
1481 
1482  /* Front */
1483  gsd_bgnpolygon();
1484  gsd_litvert_func(BoxN[0], colr, Box[0]);
1485  gsd_litvert_func(BoxN[0], colr, Box[4]);
1486  gsd_litvert_func(BoxN[0], colr, Box[5]);
1487  gsd_litvert_func(BoxN[0], colr, Box[1]);
1488  gsd_endpolygon();
1489 
1490  /* Back */
1491  gsd_bgnpolygon();
1492  gsd_litvert_func(BoxN[1], colr, Box[3]);
1493  gsd_litvert_func(BoxN[1], colr, Box[2]);
1494  gsd_litvert_func(BoxN[1], colr, Box[6]);
1495  gsd_litvert_func(BoxN[1], colr, Box[7]);
1496  gsd_endpolygon();
1497 
1498  gsd_popmatrix();
1499  gsd_shademodel(preshade);
1500  return;
1501 }
1502 
1503 /*** ACS_MODIFY_END - sites_attribute management ********************************/
void gsd_3dcursor(float *pt)
Draw 3d cursor.
Definition: gsd_objs.c:711
#define TRUE
Definition: gis.h:59
void gsd_litvert_func2(float *, unsigned long, float *)
ADD.
Definition: gsd_prim.c:676
void gsd_endtfan(void)
ADD.
Definition: gsd_prim.c:346
float Octo[6][3]
vertices for octahedron
Definition: gsd_objs.c:34
void gsd_flush(void)
Mostly for flushing drawing commands across a network.
Definition: gsd_prim.c:83
void gsd_diamond_lines(void)
Draw diamond lines.
Definition: gsd_objs.c:577
#define FUDGE(gs)
Definition: ogsf.h:175
float origin[3]
Definition: gsd_objs.c:88
float ogverts[8][3]
vertices & normals for octagon in xy plane
Definition: gsd_objs.c:97
void gsd_bgnpolygon(void)
Delimit the vertices of a primitive or a group of like primitives.
Definition: gsd_prim.c:371
float Box[8][3]
Vertices for box.
Definition: gsd_objs.c:1421
void gsd_popmatrix(void)
Pop the current matrix stack.
Definition: gsd_prim.c:500
void gsd_endpolygon(void)
Delimit the vertices of a primitive or a group of like primitives.
Definition: gsd_prim.c:386
#define ONORM
Definition: gsd_objs.c:43
void gsd_draw_box(float *center, unsigned long colr, float siz)
Draw box.
Definition: gsd_objs.c:506
void GS_v3add(float *, float *)
Sum vectors.
Definition: gs_util.c:195
int gsd_get_txtheight(int size)
Get text height.
Definition: gsd_fonts.c:53
float Point3[3]
Definition: ogsf.h:201
#define NULL
Definition: ccmath.h:32
void gsd_shademodel(int)
Set shaded model.
Definition: gsd_prim.c:418
float BoxN[6][3]
Definition: gsd_objs.c:1426
int gsd_north_arrow(float *pos2, float len, GLuint fontbase, unsigned long arw_clr, unsigned long text_clr)
Draw North Arrow takes OpenGL coords and size.
Definition: gsd_objs.c:827
void gsd_calllist(int)
ADD.
Definition: gsd_prim.c:1176
#define UP_NORM
Definition: gsd_objs.c:90
void gsd_plus(float *center, int colr, float siz)
ADD.
Definition: gsd_objs.c:152
int GS_v3norm(float *)
Change v1 so that it is a unit vector (2D)
Definition: gs_util.c:246
void GS_v3cross(float *, float *, float *)
Get the cross product v3 = v1 cross v2.
Definition: gs_util.c:406
void gsd_x(geosurf *gs, float *center, int colr, float siz)
Draw X symbol.
Definition: gsd_objs.c:278
int gsd_arrow_onsurf(float *base, float *tip, unsigned long colr, int wid, geosurf *gs)
Draw north arrow on surface.
Definition: gsd_objs.c:995
void gsd_rot(float, char)
ADD.
Definition: gsd_prim.c:609
void gsd_cube(float *center, unsigned long colr, float siz)
Draw cube.
Definition: gsd_objs.c:429
void gsd_diamond(float *center, unsigned long colr, float siz)
Draw diamond symbol.
Definition: gsd_objs.c:327
void gsd_disc(float, float, float, float)
ADD.
Definition: gsd_prim.c:186
float OctoN[8][3]
normals for flat-shaded octahedron
Definition: gsd_objs.c:48
void gsd_backface(int)
ADD.
Definition: gsd_prim.c:253
void gsd_color_func(unsigned int)
Set current color.
Definition: gsd_prim.c:701
void gsd_swaptmesh(void)
ADD.
Definition: gsd_prim.c:356
struct list * list
Definition: read_list.c:24
void dir_to_slope_aspect(float *dir, float *slope, float *aspect, int degrees)
ADD.
Definition: gsd_objs.c:755
void gsd_endline(void)
End line.
Definition: gsd_prim.c:406
void gsd_bgnqstrip(void)
ADD.
Definition: gsd_prim.c:276
void gsd_translate(float, float, float)
Multiply the current matrix by a translation matrix.
Definition: gsd_prim.c:538
float CubeVertices[8][3]
Definition: gsd_objs.c:77
void gsd_bgntfan(void)
ADD.
Definition: gsd_prim.c:336
int gsd_scalebar(float *pos2, float len, GLuint fontbase, unsigned long bar_clr, unsigned long text_clr)
Draw Scalebar takes OpenGL coords and size.
Definition: gsd_objs.c:1161
int gsd_nline_onsurf(geosurf *gs, float *v1, float *v2, float *pt, int n)
Multiline on surface, fix z-values.
Definition: gsd_objs.c:235
void primitive_cylinder(unsigned long col, int caps)
Primitives only called after transforms.
Definition: gsd_objs.c:1349
void GS_done_draw(void)
Draw done, swap buffers.
Definition: gs2.c:2501
#define DOWN_NORM
Definition: gsd_objs.c:91
#define Z
Definition: ogsf.h:139
float Pi
Definition: gsd_objs.c:104
#define ORIGIN
Definition: gsd_objs.c:92
void gsd_sphere(float *, float)
ADD.
Definition: gsd_prim.c:206
void gsd_draw_asterisk(float *center, unsigned long colr, float siz)
Draw asterisk.
Definition: gsd_objs.c:604
float ogvertsplus[8][3]
vertices for octagon in xy plane, z=1
Definition: gsd_objs.c:102
void gsd_line_onsurf(geosurf *gs, float *v1, float *v2)
Line on surface, fix z-values.
Definition: gsd_objs.c:189
#define Y
Definition: ogsf.h:138
void gsd_bgnlist(int, int)
ADD.
Definition: gsd_prim.c:1128
void GS_v3eq(float *, float *)
Copy vector values.
Definition: gs_util.c:178
void gsd_linewidth(short)
Set width of rasterized lines.
Definition: gsd_prim.c:266
void gsd_circ(float, float, float)
ADD.
Definition: gsd_prim.c:166
void gsd_litvert_func(float *, unsigned long, float *)
Set the current normal vector & specify vertex.
Definition: gsd_prim.c:660
void GS_v3mag(float *, float *)
Magnitude of vector.
Definition: gs_util.c:421
float CubeNormals[3][3]
Definition: gsd_objs.c:71
void gsd_endlist(void)
End list.
Definition: gsd_prim.c:1143
#define GSD_FRONT
Definition: ogsf.h:101
int GS_v3dir(float *, float *, float *)
Get a normalized direction from v1 to v2, store in v3.
Definition: gs_util.c:353
void gsd_pushmatrix(void)
Push the current matrix stack.
Definition: gsd_prim.c:510
#define X
Definition: ogsf.h:137
void gsd_box(float *center, int colr, float *siz)
Draw box.
Definition: gsd_objs.c:1440
Point3 * gsdrape_get_segments(geosurf *, float *, float *, int *)
ADD.
Definition: gsdrape.c:350
int gsd_makelist(void)
ADD.
Definition: gsd_prim.c:1096
void gsd_bgntmesh(void)
ADD.
Definition: gsd_prim.c:296
int gsd_scalebar_v2(float *pos, float len, GLuint fontbase, unsigned long bar_clr, unsigned long text_clr)
Draw Scalebar (as lines)
Definition: gsd_objs.c:1249
void gsd_draw_gyro(float *center, unsigned long colr, float siz)
Draw gyro.
Definition: gsd_objs.c:659
void gsd_endtmesh(void)
ADD.
Definition: gsd_prim.c:306
float GS_P2distance(float *, float *)
Calculate distance in plane.
Definition: gs_util.c:160
int gsd_getshademodel(void)
Get shaded model.
Definition: gsd_prim.c:437
int gsd_get_txtwidth(const char *, int)
Get text width.
Definition: gsd_fonts.c:36
void primitive_cone(unsigned long col)
Primitives only called after transforms.
Definition: gsd_objs.c:1312
void GS_set_draw(int)
Sets which buffer to draw to.
Definition: gs2.c:2462
const char * G_database_unit_name(int)
Get units (localized) name for the current location.
Definition: proj3.c:53
void gsd_do_scale(int)
Set current scale.
Definition: gsd_views.c:355
void gsd_3darrow(float *center, unsigned long colr, float siz1, float siz2, float *dir, float sz)
Draw 3d north arrow.
Definition: gsd_objs.c:1082
int G_debug(int, const char *,...) __attribute__((format(printf
void gsd_scale(float, float, float)
Multiply the current matrix by a general scaling matrix.
Definition: gsd_prim.c:524
Definition: ogsf.h:257
void gsd_drawsphere(float *center, unsigned long colr, float siz)
Draw sphere.
Definition: gsd_objs.c:565
int gsd_arrow(float *center, unsigned long colr, float siz, float *dir, float sz, geosurf *onsurf)
ADD.
Definition: gsd_objs.c:923
void gsd_bgnline(void)
Begin line.
Definition: gsd_prim.c:396
void GS_v3mult(float *, float)
Multiple vectors.
Definition: gs_util.c:229
void gsd_endqstrip(void)
ADD.
Definition: gsd_prim.c:286
float Ntop[]
Definition: gsd_fringe.c:36
void gsd_vert_func(float *)
ADD.
Definition: gsd_prim.c:689