Note: This document is for an older version of GRASS GIS that will be discontinued soon. You should upgrade, and read the current manual page.
NAME
v.net - Performs network maintenance.
KEYWORDS
vector,
network,
network maintenance
SYNOPSIS
v.net
v.net --help
v.net [-cs] [input=name] [points=name] [output=name] operation=string [arc_layer=string] [arc_type=string[,string,...]] [node_layer=string] [threshold=float] [file=name] [turn_layer=string] [turn_cat_layer=string] [--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags:
- -c
- Assign unique categories to new points
- For operation 'nodes'
- -s
- Snap points to network
- For operation 'connect'. By default, a new line from the point to the network is created.
- --overwrite
- Allow output files to overwrite existing files
- --help
- Print usage summary
- --verbose
- Verbose module output
- --quiet
- Quiet module output
- --ui
- Force launching GUI dialog
Parameters:
- input=name
- Name of input vector line map (arcs)
- Required for operation 'nodes', 'connect', 'report' and 'nreport'
- points=name
- Name of input vector point map (nodes)
- Required for operation 'connect' and 'arcs'
- output=name
- Name for output vector map
- operation=string [required]
- Operation to be performed
- Options: nodes, connect, arcs, report, nreport, turntable
- nodes: new point is placed on each node (line end) if doesn't exist
- connect: connect still unconnected points to vector network by inserting new line(s)
- arcs: new line is created from start point to end point
- report: print to standard output {line_category start_point_category end_point_category}
- nreport: print to standard output {point_category line_category[,line_category...]}
- turntable: create turntable on vector network
- arc_layer=string
- Arc layer
- Vector features can have category values in different layers. This number determines which layer to use. When used with direct OGR access this is the layer name.
- Default: 1
- arc_type=string[,string,...]
- Arc type
- Input feature type
- Options: line, boundary
- Default: line,boundary
- node_layer=string
- Node layer
- Vector features can have category values in different layers. This number determines which layer to use. When used with direct OGR access this is the layer name.
- Default: 2
- threshold=float
- Threshold
- Required for operation 'connect'. Connect points in given threshold.
- file=name
- Name of input file
- Required for operation 'arcs' ('-' for standard input)
- turn_layer=string
- Turntable layer
- Layer where turntable will be attached. Format: layer number[/layer name].Required for operation 'turntable'.
- Default: 3
- turn_cat_layer=string
- Layer with unique categories used in turntable
- Layer with unique categories for every line in arc_layer and point on every node. The categories are used in turntable. Format: layer number[/layer name]. Required for operation 'turntable'.
- Default: 4
v.net is used for network preparation and maintenance. Its
main use is to create a vector network from vector lines (
arcs
) and points (
nodes) by creating nodes from
intersections in a map of vector lines (
node operator), by
connecting a vector lines map with a points map (
connect
operator), and by creating new lines between pairs of vector points
(
arcs operator).
A GIS network consists of topologically correct lines (arcs). That is,
the lines must be connected by shared vertices where real connections exist.
In GRASS GIS you also can add nodes to the network. These are specially
designated vertices used for analyzing network properties or computing
cost/distance measures. That is, not all vertices are treated as nodes by
default. Only v.net.path can use a
network without nodes, they are required for all the other network modules.
In GRASS, network arcs are stored in one data layer (normally layer 1) and
nodes are stored in a different data layer (normally layer 2).
v.net offers two ways to add nodes to a network of arcs and one
method to add arcs to a set of nodes:
- Use the connect operation to create nodes from a vector
points file and add these nodes to an existing vector network of
arcs (i.e., lines/boundaries). This is useful when the goal is to
analyze a set of places (points) in relation to a network--for
example travel costs between places. Only points within the
thresh (threshold) distance to a line/boundary will be
connected as network nodes. There are two ways to connect nodes. By
default, v.net will create new lines connecting each point
to the closest line of the network. If you use the -s flag,
however, the new nodes will be added on the closest line of the
network at the point closest to the point you wish to add. When using
the connect operation, some lines will share the same
category. In order to assign unique costs to each line, a new layer
needs to be created with
v.category input=yourmap option=add cat=1 step=1 layer=3 output=newmap
followed by
v.db.addtable map=newmap layer=3 table=tablename.
- Create nodes and arcs from a vector line/boundary file using the
node operation. This is useful if you are mostly interested
in the network itself and thus you can use intersections of the
network as start and end points. Nodes will be created at all
intersections of two or more lines. For an arc that
consists of several segments connected by vertices (the typical
case), only the starting and ending vertices are treated as network
nodes.
- Create straight-line arcs between pairs of nodes with the
arcs option. This produces networks like those of airline
flights between airports. It is also similar to the kind of network
created with social networking software, making it possible to
create georeferenced social networks.
While the arcs created with v.net will retain any attribute information
associated with the input vector line/boundary file in data layer 1, nodes
created and stored in data layer 2 will not have any associated attribute
information.
For nodes created using the connect and arcs
operations (methods 1 and 3 above), the nodes can be reconnected to
the attribute table of the input vector points file using the
attribute table manager ("manage layers" tab) or by running
v.db.connect.
For nodes created using the nodes operation (method 2
above), it is possible to create an attribute table for the new
nodes in layer 2 using the attribute table manager and connect it to
layer 2 ("manage layers" tab) or to create a table with
v.db.addtable,
connect it to layer 2 with v.db.connect,
and update the new table with cat values with v.to.db.
The turntable operation creates a turntable
with the costs for every possible
turn on every possible node (intersection, crossroad) in given layer (arc_layer).
U-turns are taken in account too.
Turntable is created in turn_layer and turn_cat_layer.
Building the turntable allows you to model e.g. traffic code, where some turns
may be prohibited.
If features in analyzed network are changed, the turntable must be created again
(e.g. it includes v.net connect operation).
Turntable name consists of output vector map name + "_turntable_" + "t" + "_" + turn_layer +
"_" + "tuc" + "_" + turn_cat_layer + "_" + "a" + "_" + arc_layer e. g. roads_turntable_t_3_tuc_4_a_1
These modules are able to work with the turntable:
v.net.alloc,
v.net.iso,
v.net.path,
v.net.salesman
For more information about turns in the vector network analyses see
wiki page.
Once a vector network has been created, it can be analyzed in a
number of powerful ways using the suite of v.net.* modules.
The shortest route between two nodes, following arcs, can be computed
(v.net.path), as can the
shortest route that will pass through a set of nodes and return to the
starting node (v.net.salesman).
Least cost routes through the network can be calculated on the basis of
distance only or on the basis of distance weighted by an attribute
associated with each arc (for example, travel speed along a network segment).
A network can be divided into concentric zones of equal travel cost around
one or more nodes (v.net.iso) or
subdivided so that each node is surrounded by a zone in which all arcs
can be reached with the same travel costs as all arcs surrounding each
other node (v.net.alloc).
In addition to the modules listed above, the GRASS vector networking suite
includes numerous other modules for analysis of network costs and
connectivity. These include:
v.net.allpairs,
v.net.bridge,
v.net.centrality,
v.net.components,
v.net.distance,
v.net.flow,
v.net.spanningtree,
v.net.steiner,
v.net.timetable, and
v.net.visibility.
For a vector map prepared for network analysis in GRASS, nodes are
represented by the grass-internal geometry type
node and arcs
by the geometry type
line.
If vector editing is required to modify the
graph,
g.gui.vdigit
or
v.edit can be used. See also
the
Linear Referencing System available in
GRASS GIS.
The examples are
North Carolina dataset based.
v.net input=streets_wake output=streets_node operation=nodes
# verify result
v.category streets_node option=report
v.net input=streets_wake points=firestations out=streets_net \
operation=connect threshold=500
# verify result
v.category streets_net option=report
The nodes are stored in layer 2 unless
node_layer=1 is used.
For generating network for given vector point map an input file in the
following format is required:
[category of edge] [category of start node] [category of end node]
Option 1: Save the file (e.g. "points.txt") and generate the map:
v.net points=geodetic_swwake_pts output=geodetic_swwake_pts_net \
operation=arcs file=points.txt
# verify result
v.category geodetic_swwake_pts_net option=report
Option 2: Read in from command line:
v.net points=geodetic_swwake_pts output=geodetic_swwake_pts_net \
operation=arcs file=- << EOF
1 28000 28005
2 27945 27958
3 27886 27897
EOF
# verify result
v.category geodetic_swwake_pts_net option=report
Following example generates a vector map with turntable:
v.net operation=turntable in=railroads out=railroads_ttb
g.gui.vdigit,
v.edit,
Vector Network Analysis Tool
v.net.alloc,
v.net.allpairs,
v.net.bridge,
v.net.centrality,
v.net.components,
v.net.connectivity,
v.net.distance,
v.net.flow,
v.net.iso,
v.net.path,
v.net.salesman
v.net.spanningtree,
v.net.steiner,
v.net.timetable,
v.net.visibility
Radim Blazek, ITC-irst, Trento, Italy
Martin Landa, FBK-irst (formerly ITC-irst), Trento, Italy and CTU in
Prague, Czech Republic (operation 'connect' and 'arcs')
Markus Metz: important fixes and improvements
The turns support was implemnented as part of GRASS GIS turns cost project at Czech Technical University in Prague, Czech Republic.
Eliska Kyzlikova, Stepan Turek, Lukas Bocan and Viera Bejdova participated at the project.
Implementation: Stepan Turek
Documentation: Lukas Bocan
Mentor: Martin Landa
SOURCE CODE
Available at:
v.net source code
(history)
Latest change: Thu Oct 1 17:35:27 2020 in commit: 744fcaefa6aa37121e72a9530e90b48fa07bef3a
Note: This document is for an older version of GRASS GIS that will be discontinued soon. You should upgrade, and read the current manual page.
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GRASS Development Team,
GRASS GIS 7.8.8dev Reference Manual