Note: This document is for an older version of GRASS GIS that will be discontinued soon. You should upgrade, and read the current manual page.
NAME
r3.to.rast - Converts 3D raster maps to 2D raster maps
KEYWORDS
raster3d,
conversion,
raster,
voxel
SYNOPSIS
r3.to.rast
r3.to.rast --help
r3.to.rast [-mr] input=string output=string [type=string] [multiply=float] [add=float] [--overwrite] [--help] [--verbose] [--quiet] [--ui]
Flags:
- -m
- Use 3D raster mask (if exists) with input map
- -r
- Use the same resolution as the input 3D raster map for the 2D output maps, independent of the current region settings
- --overwrite
- Allow output files to overwrite existing files
- --help
- Print usage summary
- --verbose
- Verbose module output
- --quiet
- Quiet module output
- --ui
- Force launching GUI dialog
Parameters:
- input=string [required]
- 3D raster map(s) to be converted to 2D raster slices
- output=string [required]
- Basename for resultant raster slice maps
- type=string
- Type of raster map to be created
- Storage type for resultant raster map
- Options: CELL, FCELL, DCELL
- CELL: Integer
- FCELL: Single precision floating point
- DCELL: Double precision floating point
- multiply=float
- Value to multiply the raster values with
- Coefficient a in the equation y = ax + b
- add=float
- Value to add to the raster values
- Coefficient b in the equation y = ax + b
Converts one 3D raster map into several 2D raster maps (depends on depths).
If the 2D and 3D region settings are different, the 3D resolution will be
adjusted to the 2D resolution (the depths are not touched).
The user can force
r3.to.rast to use the 2D resolution of the input
3D raster map for the output maps, independently from the current region settings.
Type of resulting 2D raster maps is determined by the type of the
input 3D raster, i.e. 3D raster of type DCELL (double) will result in
DCELL 2D rasters. A specific type for 2D rasters can be requested using
the
type option.
The type option is especially advantageous when the 3D raster
map stores categories (which need to be stored as floating point numbers)
and the 2D raster map should be also categorical, i.e. use integers.
The type is set to CELL in this case.
The values in the 3D raster map can be modified prior to storing in
the 2D raster map. The values can be scaled using the option
multiply
and a constant value can be added using the option
add.
The new value is computed using the following equation:
y = ax + b
where
x is the original value,
a is the value of
multiply option,
b is the value of
add option,
and
y is the new value. When
multiply is not provided,
the value of
a is 1. When
add is not provided, the value
of
b is 0.
Every slice of the 3D raster map is copied to one 2D raster map. The maps
are named like
output_slicenumber. Slices are counted from bottom
to the top, so the bottom slice has number 1.
The number of slices is equal to the number of depths.
To round floating point values to integers when using type=CELL,
the add option should be set to 0.5.
r3.cross.rast,
r3.out.vtk,
r3.out.ascii,
g.region
Sören Gebbert
Vaclav Petras,
NCSU GeoForAll Lab
SOURCE CODE
Available at:
r3.to.rast source code
(history)
Latest change: Mon Nov 18 20:15:32 2019 in commit: 1a1d107e4f6e1b846f9841c2c6fabf015c5f720d
Note: This document is for an older version of GRASS GIS that will be discontinued soon. You should upgrade, and read the current manual page.
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GRASS Development Team,
GRASS GIS 7.8.8dev Reference Manual